


It took about six hours to play through, including with some of the tough post-game challenge missions and casually collecting the many puzzle pieces and chests hidden behind optional puzzles (mostly of the block-pushing variety, but there are also a few memory games and other types mixed in) that range from simplistic to daunting but achievable. Gather a motley team of heroes, restore order in the Mushroom Kingdom and travel through four worlds that have changed beyond recognition, where dynamic turn-based battles, puzzles and unpredictable enemies await you. Cranky also addresses one of my little gripes with Mario + Rabbids by riding on top of Beep-O while you’re navigating the world map, making it easier to see where the front of your party is when moving away from the camera.Overall, this new world feels a little easier than the main campaign missions, though that's partially because I already know how to play. The two worlds will face off on the crazy strategic adventure Mario + Rabbids Battle For the Kingdom for the Nintendo Switch. And of course, the music is up to the excellent standard of the original game, with a more Donkey Kong-inspired beat to it. The world itself is just as diverse and beautiful as in the main game - each of the four chapters takes place in a different environment, from tropical to jungle to underground, and they’re all splashed with color and details like scenes of Rabbids goofing off in the background.
